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MAGPLAT is an indie minimalist 2D platformer where you use magnetic forces to perform challenging acrobatics and overcome puzzles.

The game has currently 30 levels in which you use attraction and repulsion forces to move. If enough people are interested I'll keep working on it, adding more levels with mechanics such as moving magnets and, spikes that kill you on touch.

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Rated 3.7 out of 5 stars
(3 total ratings)
Made withUnity
Tags2D, Puzzle-Platformer
Average sessionA few seconds
InputsKeyboard, Xbox controller

Development log


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Tough game! Pretty fun, though I wouldn't make the full version much longer.

(1 edit)

I hated this game so much, but, I had to beat it. I enjoyed it up until level 13. Levels 13 and 16 are WTF hard. I had like 200 attempts for each of them (can't tell exactly how many because I refreshed the page). The rest of the levels combined: less than 100 attempts. There is a ridiculously small window that must be met two times in a row. The reset time is too long, you are punished for learning the physics of the game too harshly. Fuck this game. Happy New Year.


Hi, glad you had to beat it! :D

Apart from shortening the reset time, how else would you improve the game?

Thanks for the feedback


Clearly, I was very salty when I wrote the comment and I'm glad you responded because I was going to edit my comment and forgot. Sorry to be so harsh, I should mention I've never been the biggest fan of 2D "platform" games, so I don't think I'm your main target audience. I appreciate the game and thank you for sharing it! I think for the more challenging levels it might be more fun if there was another magnet you could catch on if you fell off instead of going all the way back to the start. It would add some variance to the attempts. Maybe some levels earlier where "playing around" is more encouraged, like a bunch of magnets in a web so the player can practice and get used to the mechanics and physics.


I'm so happy to see this 2nd comment. :D

Truth be told I'm not a great platformer player either as I get easily frustrated with them, so I understand where you come from. I built this because I liked the magnet idea.

Will try to do both: some extra magnets for practice and a sort of safety net on some of harder levels. 

(1 edit)

I was thinking a little more about the game and I thought that it would be nice to have a little bit of color variation throughout the game. Like the background color changes every so often or something. The magnet idea is really cool. Maybe another idea are magnets that you are repulsed from instead of attracted to, or even the ability to swap the attraction status.

Edit: I just read about the repulsion forces you were thinking about lol


Like the physics for the magnets. Keep it up.


I like the graphics style. Nice game